Position Summary
LaSalle College Vancouver is seeking a Game Programming Instructor with strong professional and/or academic experience teaching foundational software programming concepts using C++ and/or C#, specifically for game and interactive media students.
The ideal candidate has a deep understanding of introductory programming, object-oriented design, and problem-solving fundamentals, and can communicate technical concepts clearly to learners at the beginning of their programming journey. They are comfortable teaching students with varied technical backgrounds and guiding them from basic algorithmic thinking through object-oriented implementation.
The successful candidate thrives in a dynamic academic environment, enjoys mentoring early-stage programmers, and approaches teaching with patience, clarity, and structure. They demonstrate a service-oriented, student-focused mindset and are passionate about building strong technical foundations for future game developers.
Reporting to the Program Director of Media Arts, the instructor may teach introductory and intermediate programming courses where students develop skills in:
Fundamental programming concepts and algorithmic thinking
Object-oriented programming principles (OOP)
C++ and/or C# syntax and language features
Classes, objects, inheritance, polymorphism, and interfaces
Memory management, pointers, and references (C++)
Exception handling and debugging
File I/O, data parsing, and basic API interaction
Use of professional development tools (Visual Studio, version control)
Writing clean, readable, and maintainable code
Teaching & Curriculum
Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer(Sections are subject to change)
Teach assigned programming courses following established outlines, learning outcomes, and curriculum standards
Plan, prepare, and deliver lectures, labs, and hands-on programming exercises on schedule
Create a student-centered, inclusive, and supportive learning environment for beginner and intermediate programmers
Guide students through:
Algorithm design and problem decomposition
Implementation of programs using C++ and/or C#
Object-oriented design and best practices
Debugging, testing, and troubleshooting code
Demonstrate professional programming workflows, including:
Code organization and naming conventions
Use of development environments (Visual Studio / VS Code)
Version control fundamentals
Documentation and commenting standards
Provide structured, constructive feedback on assignments, labs, midterms, and final projects
Assess student performance fairly and consistently, maintaining accurate records and meeting grading deadlines
Communicate effectively with students through approved platforms and provide timely academic support
Uphold academic policies, attendance requirements, and institutional standards
Demonstrate an ongoing commitment to teaching excellence, reflective practice, and continuous professional development
Student Mentorship
Support beginner programmers in building confidence and technical competence
Encourage logical thinking, problem-solving, and iterative development
Help students overcome common early programming challenges and misconceptions
Mentor students in developing foundational technical skills required for advanced game programming courses
Key Relationships
Chief Academic Officer
Program Director / Program Lead / Program Coordinator
Academic Advisors
Faculty
Students
Required Qualifications
Master’s degree in Computer Science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
3+ years of professional or academic experience in software development, programming instruction, or a related technical role
Strong understanding of:
Core programming concepts
Object-oriented programming principles
Algorithmic problem-solving
Proficiency in C++ and/or C#
Experience using modern development tools such as Visual Studio or equivalent IDEs
Ability to clearly explain technical concepts to students with little or no prior programming experience.
Note: International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.
Preferred Qualifications
Experience teaching or mentoring beginner programmers
Familiarity with game development concepts, pipelines, or real-time systems
Experience working with students in creative or applied technology programs
All employees at LaSalle College Vancouver are defined by key attributes which we value. These attributes are: action oriented, innovative/creative, resourceful, respects peoples’ individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.
Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, or other Indigenous person.
If you, or someone in your network, is interested in pursuing these exciting career opportunities, please submit a PDF compatible resume along with a cover letter that contains the expectations.
We would like to take this opportunity to thank all applicants in advance but only those applicants who meet the specific job requirements will be contacted.